tag:blogger.com,1999:blog-49857754065008803972024-03-13T04:01:23.351-07:00MonoGameTeamDominiquehttp://www.blogger.com/profile/13235691833066372692noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-4985775406500880397.post-58167492857948283102012-06-18T10:40:00.001-07:002012-06-18T10:40:38.981-07:00MonoGame 2.5.1 is ReleasedThe MonoGame team are pleased to announce that MonoGame v2.5.1 has been released. This release contains bug fixes and minor updates. Recent additions include project templates for iOS and MacOS. The MonoDevelop.MonoGame AddIn also works on Linux. We have removed the dependency on the thirdparty GamePad library to allow MonoGame to be included in the debian/ubuntu repositories. There have been a major bug fix to ensure textures are disposed of correctly as well as some fixes to the audio system under iOS. <br />
<br />
This release also includes an updated Windows Installer for Visual Studio 2010 and MonoDevelop. This will install a binary release that will allow you to develop Windows and Linux based MonoGame projects. It includes some project templates to easily create a new MonoGame project.<br />
<br />
<h3>
ROADMAP</h3>
This is an point release of the 2.5 develop branch <br />
All continuing efforts are going into v3.x, see below.<br />
The 3.x series will extend MonoGame with support for the XNA 3D APIs as well as something we are working on, which we believe the whole MonoGame will love.<br />
<br />
<h3>
HOW YOU CAN HELP</h3>
Firstly, go over to github and register. Then fork the main repo found at https://github.com/mono/MonoGame<br />
This will allow you to make changes to your own repo and send us patches and enhancements, thus benefiting everyone.<br />
You can also join the active community of developers on IRC at irc.gnome.org on the #monogame channel, where the day-to-day improvements are being discussed in real time.<br />
If you release a game using MonoGame, please let us know so we can update our released games page, and mention MonoGame in your tweet.<br />
<br />
<h3>
*SPECIAL THANKS TO FOR THIS RELEASE ( In no particular order)</h3>
Jalfx (for starting this project in 2010, when it was called XNATouch)<br />
kjpou1<br />
technomage<br />
slygamer (Konaju Games)<br />
Clancey (Xamarin)<br />
Grapes<br />
JorgeMagic (Cell SDK)<br />
Kungfubanana<br />
espes<br />
Tapani<br />
ncoder<br />
tomspilman (Sickhead Games)<br />
Lancej<br />
CartBlanche<br />
directhex (Linux Support)<br />
danzel (PSS Support)<br />
<br />
Team Xamarin for their support and continued great work on all things Mono and everyone else that submitted patches/fixes and enhancements. Without your contributions this release would not have been possible.<br />
<br />
Special thanks to Flying Development Studio, makers of Infinite Flight, for giving back their code changes that added 3D support to MonoGame. These changes will form an important part of the next v3.0 release.<br />
<br />
Also to Sickhead Games for their continued work on the 3D branch and for adding Metro support. As well as danzel for kicking off the Playstation Suite support. <br />
<br />
And finally to anyone else who has contributed to this release. <br />
<h3>
In this Release</h3>
<ul>
<li>Updated android to use enumerations rather than hardocded ids as part of the Mono for Android 4.2 update</li>
<li>Changed the Android video player to make use of the ViewView </li>
<li>Corrected namespaces for SongReader and SoundEffectReader</li>
<li>Updated the Keyboard mapping for android</li>
<li>Added RectangleArrayReader</li>
<li>Removed links to the third party GamePadBridge.</li>
<li>Added some missing mouseState operators</li>
<li>Replaced all calls to DateTime.Now with DateTime.UtcNow</li>
<li>Fixed SpriteFont rendering (again)</li>
<li>Added code to correclty dispose of Textures on all platforms</li>
<li>Added some fixes for the sound on iOS</li>
<li>Adding missing MediaQueue class</li>
<li>Fixed Rectangle Intersect code </li>
<li>Changed the way UserPrimitives work on windows</li>
<li>Made sure the @2x file support on iOS works</li>
<li>Updated project templates</li>
<li>Added project templates for MacOS</li>
<li>Fixed MonoDevelop.MonoGame AddIn so it works on Linux</li>
</ul>technomagehttp://www.blogger.com/profile/02269737330881564695noreply@blogger.com0tag:blogger.com,1999:blog-4985775406500880397.post-81748254691405689212012-03-29T04:37:00.000-07:002012-03-29T06:42:08.791-07:00MonoGame 2.5 Announced : Custom shaders on all supported MonoGame platforms<span id="internal-source-marker_0.146181536765968" style="background-color: transparent; color: #f3f3f3; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">The MonoGame team are pleased to announce that MonoGame v2.5 has been released. This release contains important bug fixes, implements optimisations and adds key features. MonoGame now has the capability to use OpenGLES 2.0 on Android and iOS devices, meaning it now supports custom shaders across mobile and desktop platforms. Also included in this release are native orientation animations on iOS devices and better Orientation support for Android. There have also been a lot of bug fixes since the last release especially to the SpriteBatch class. </span><br />
<span style="background-color: transparent; color: #f3f3f3; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"></span><br />
<span style="background-color: transparent; color: #f3f3f3; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">MonoGame is an open source implementation of the XNA APIs that allows developers to build 2D games that run on Android, iPhone, iPad, Mac, Linux and Windows using the same code base, or reusing existing XNA code that runs on Xbox 360 or Windows Phone 7.</span><br />
<span style="background-color: transparent; color: #f3f3f3; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"></span><br />
<span style="background-color: transparent; color: #f3f3f3; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"><br /></span><br />
<h3>
<span style="background-color: transparent; color: #f3f3f3; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">ROADMAP</span></h3>
<span style="background-color: transparent; color: #f3f3f3; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">This is the last major release of the 2.5.x branch. Only emergency patches and fixes will be release for this branch. All future efforts will go into v3.x, see below.</span><br />
<span style="background-color: transparent; color: #f3f3f3; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">The 3.x series will extend MonoGame with support for the XNA 3D APIs as well as something we are working on, which we believe the whole MonoGame will love.</span><br />
<span style="background-color: transparent; color: #f3f3f3; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"></span><br />
<span style="background-color: transparent; color: #f3f3f3; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"><br /></span><br />
<h3>
<span style="background-color: transparent; color: #f3f3f3; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">HOW YOU CAN HELP</span></h3>
<span style="background-color: transparent; color: #f3f3f3; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Firstly, go over to github and register. Then fork the main repo found at <a href="https://github.com/mono/MonoGame">https://github.com/mono/MonoGame</a></span><br />
<span style="background-color: transparent; color: #f3f3f3; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">This will allow you to make changes to your own repo and send us patches and enhancements, thus benefiting everyone.</span><br />
<span style="background-color: transparent; color: #f3f3f3; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">You can also join the active community of developers on IRC at <a href="http://irc.gnome.org/">irc.gnome.org</a> on the #monogame channel, where the day-to-day improvements are being discussed in real time.</span><br />
<span style="background-color: transparent; color: #f3f3f3; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">If you release a game using MonoGame, please let us know so we can update our released games page, and mention MonoGame in your tweet.</span><br />
<span style="background-color: transparent; color: #f3f3f3; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"></span><br />
<span style="background-color: transparent; color: #f3f3f3; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"><br /></span><br />
<h3>
<span style="background-color: transparent; color: #f3f3f3; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">SPECIAL THANKS TO FOR THIS RELEASE ( In no particular order)</span></h3>
<span style="background-color: transparent; color: #f3f3f3; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Jalfx (for starting this project in 2010, when it was called XNATouch)</span><br />
<span style="background-color: transparent; color: #f3f3f3; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">kjpou1</span><br />
<span style="background-color: transparent; color: #f3f3f3; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">technomage </span><br />
<span style="background-color: transparent; color: #f3f3f3; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">slygamer (Konaju Games)</span><br />
<span style="background-color: transparent; color: #f3f3f3; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Clancey (Xamarin)</span><br />
<span style="background-color: transparent; color: #f3f3f3; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Grapes</span><br />
<span style="background-color: transparent; color: #f3f3f3; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">JorgeMagic (Cell SDK)</span><br />
<span style="background-color: transparent; color: #f3f3f3; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Kungfubanana</span><br />
<span style="background-color: transparent; color: #f3f3f3; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">espes</span><br />
<span style="background-color: transparent; color: #f3f3f3; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Tapani</span><br />
<span style="background-color: transparent; color: #f3f3f3; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">ncoder</span><br />
<span style="background-color: transparent; color: #f3f3f3; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">tomspilman (Sickhead Games)</span><br />
<span style="background-color: transparent; color: #f3f3f3; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Lancej</span><br />
<span style="background-color: transparent; color: #f3f3f3; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">CartBlanche</span><br />
<span style="background-color: transparent; color: #f3f3f3; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"></span><br />
<span style="background-color: transparent; color: #f3f3f3; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Team Xamarin for their support and continued great work on all things Mono and everyone else that submitted patches/fixes and enhancements. Without your contributions this release would not have been possible.</span><br />
<span style="background-color: transparent; color: #f3f3f3; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"></span><br />
<span style="background-color: transparent; color: #f3f3f3; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Extra Special thanks to Flying Development Studio, makers of Infinite Flight, for giving back their code changes that added 3D support to MonoGame. These changes will form an important part of the next v3.0 release.</span><br />
<span style="color: #f3f3f3; font-family: Arial; font-size: 15px;"><br /></span><br />
<span style="color: #f3f3f3; font-family: Arial; font-size: 15px;"><br /></span><br />
<span style="color: #f3f3f3; font-family: Arial; font-size: 15px;">FIXES AND FEATURES</span><br />
<h3>
<span style="background-color: transparent; color: #f3f3f3; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;"><b>All Platforms</b></span></h3>
<span style="background-color: transparent; color: #f3f3f3; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Minor fixes to the Networking stack to make it more reliable when looking for games</span><br />
<span style="background-color: transparent; color: #f3f3f3; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">SpriteBatch Fixes including making sure the matrix parameter is applied in both gles 1.1 and gles 2.0</span><br />
<span style="background-color: transparent; color: #f3f3f3; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Updated IDrawable and IUpdatable interfaces to match XNA 4.0</span><br />
<span style="background-color: transparent; color: #f3f3f3; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Fixed the Tick method</span><br />
<span style="background-color: transparent; color: #f3f3f3; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Updated VideoPlayer constructor contract to match XNA 4.0</span><br />
<span style="background-color: transparent; color: #f3f3f3; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Added Code to Lookup the Host Application Guid for Networking, the guid id is now pulled from the AssemblyInfo.cs if one is present</span><br />
<span style="background-color: transparent; color: #f3f3f3; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Uses OpenAL on all platforms except Android.</span><br />
<span style="background-color: transparent; color: #f3f3f3; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Added Dxt5 decompression support</span><br />
<span style="background-color: transparent; color: #f3f3f3; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Improves SpriteFont to conform more closely to XNA 4.0</span><br />
<span style="background-color: transparent; color: #f3f3f3; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Moved DynamicVertexBuffer and DynamicIndexBuffer into its own files.</span><br />
<span style="color: #f3f3f3; font-family: Arial; font-size: 15px;"><br /></span><br />
<h3>
<span style="color: #f3f3f3; font-family: Arial; font-size: 15px;"><b>iOS</b></span></h3>
<span style="background-color: transparent; color: #f3f3f3; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Fixed Console.WriteLine problem </span><br />
<span style="background-color: transparent; color: #f3f3f3; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Fixed loading of @2x Retina files </span><br />
<span style="background-color: transparent; color: #f3f3f3; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Fixed Landscape Rendering</span><br />
<span style="background-color: transparent; color: #f3f3f3; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Fixed Orientations changes correctly animate</span><br />
<span style="background-color: transparent; color: #f3f3f3; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Fixed Guide.BeginShowKeyboardInput</span><br />
<span style="background-color: transparent; color: #f3f3f3; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Fixed StorageDevice AOT compile problem</span><br />
<span style="background-color: transparent; color: #f3f3f3; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Fixed SpriteBatch to respect matrices when drawn</span><br />
<span style="background-color: transparent; color: #f3f3f3; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Fixed DoubleTap, improves touches in serial Game instances</span><br />
<span style="background-color: transparent; color: #f3f3f3; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Fixed App startup in non-Portrait orientations</span><br />
<span style="background-color: transparent; color: #f3f3f3; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Fixed UnauthorizedAccessException using TitleContainer</span><br />
<span style="background-color: transparent; color: #f3f3f3; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Fixed a runtime JIT error that was occuring with List<AddJournalEntry<T>()</span><br />
<span style="color: #f3f3f3; font-family: Arial; font-size: 15px;"><br /></span><br />
<h3>
<span style="color: #f3f3f3; font-family: Arial; font-size: 15px;"><b>Android</b></span></h3>
<span style="color: #f3f3f3; font-family: Arial; font-size: 15px;">Project Templates for MonoDevelop</span><br />
<span style="background-color: transparent; color: #f3f3f3; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Fixed a few issues with Gestures </span><br />
<span style="background-color: transparent; color: #f3f3f3; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Fixed the name of the assembly to be MonoGame.Framework.Android</span><br />
<span style="background-color: transparent; color: #f3f3f3; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Fixed a Memory Leak in Texture Loading</span><br />
<span style="background-color: transparent; color: #f3f3f3; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Force linear filter and clamp wrap on npot textures in ES2.0 on Android</span><br />
<span style="background-color: transparent; color: #f3f3f3; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Added SetData and GetData support for Texture2D</span><br />
<span style="background-color: transparent; color: #f3f3f3; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Guide.SignIn picks up the first email account on the phone</span><br />
<h3>
<span style="background-color: transparent; color: #f3f3f3; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;"><b>MacOS X</b></span></h3>
<span style="background-color: transparent; color: #f3f3f3; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">SoundEffectInstance.Stop now works correctly</span><br />
<span style="background-color: transparent; color: #f3f3f3; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"><br /></span><br />
<h3>
<span style="background-color: transparent; color: #f3f3f3; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;"><b>Linux</b></span></h3>
<span style="background-color: transparent; color: #f3f3f3; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Project Templates for Visual Studio and MonoDevelop</span><br />
<span style="background-color: transparent; color: #f3f3f3; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Fixed a bug when loading of Wav files </span><br />
<span style="background-color: transparent; color: #f3f3f3; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"></span><br />
<span style="background-color: transparent; color: #f3f3f3; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"><br /></span><br />
<h3>
<span style="background-color: transparent; color: #f3f3f3; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;"><b>Windows</b></span></h3>
<span style="background-color: transparent; color: #f3f3f3; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Project Templates for Visual Studio and MonoDevelop</span><br />
<span style="background-color: transparent; color: #f3f3f3; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Fixed a bug when loading of Wav files </span><br />
<span style="background-color: transparent; color: #f3f3f3; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Added Game.IsMouseVisible implementation for Windows</span><br />
<span style="background-color: transparent; color: #f3f3f3; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Guide.SignIn picks up the logged in user</span><br />
<span style="background-color: transparent; color: #f3f3f3; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Added a new Installer to install the MonoDevelop and / or Visual Studio Templates and binaries.</span><br />
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<span style="background-color: transparent; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">KNOWN ISSUES</span></h3>
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<b style="font-family: Arial; font-size: 15px;">iOS</b></h3>
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<span style="font-family: Arial; font-size: 15px; font-weight: normal;">Guide.ShowKeyboard is not working</span></h3>
<span style="color: #f3f3f3; font-family: Arial;"><span style="font-size: 15px;">App Backgrounding has regressed. A patch is already being tested in the develop branch and the fix will be rolled out as part of the v2.5.1.</span></span><br />
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<b style="color: #f3f3f3; font-family: Arial; font-size: 15px;">Android</b></h3>
<span style="background-color: transparent; color: #f3f3f3; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">CatapultWars does not render correctly under gles 1.1</span><br />
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<span style="background-color: transparent; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"></span></div>technomagehttp://www.blogger.com/profile/02269737330881564695noreply@blogger.com0